Once you complete the mission you'll receive a certain amount of credits and gain a slight status upgrade. You'll copy/delete/modify a particular file, erase incriminating logs if necessary, and log off. Once you gain root access you'll be presented with a simple menu that will allow you to access the server's files and logs. You'll bounce your virtual internet connection through various IP addresses so that you can't be easily traced and then run a password cracking utility at the specific site's log-on screen. After you accept a job you'll receive an email from the company who solicited it that details the specifics (ie - destroy/copy company data, modify scholastic records, etc). You'll start by checking out the mission board which details available hacking jobs. But the missions themselves, around which the entire foundation of the game revolves, is incredibly linear requiring only that you input the correct commands and codes in a specific order within a certain duration of time. The process of progressing through Uplink: Hacker Elite is nonlinear in the sense that you choose what missions you want to take on and how to upgrade your system. And Uplink: Hacker Elite solidifies this fact by requiring the player to institute security precautions, specialized software, and powerful hardware in order to progress – all within the confines of a relatively simple strategy-based formula. Hacking isn’t merely a matter of fervently tapping away at a keyboard, attempting to brute force your way through a log-on screen. This isn’t an entirely original concept (Activision released a similar type of PC game titled, simply, “Hacker” nearly 20 years ago), but the people who brought this game together have done so in such a way as to include a surprising amount of authentic dynamics. As a computer “hobbyist” who’s had his fair share of FBI visits, Uplink: Hacker Elite seems like an intriguing prospect: work your way through the ranks of elite hackers by remotely infiltrating sensitive computer networks.
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